Autor: |
Bob Cosmano, Matti Kariluoma, Bradley Vender, Guy Hokanson, Wei Jin, Andrew 'Mazz' Marry, Vaibhav Aggarwal, Peng Yan, Brian M. Slator, Christopher J. Schaefer, Wen Cheng, Otto Borchert |
Rok vydání: |
2016 |
Předmět: |
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Zdroj: |
Competencies in Teaching, Learning and Educational Leadership in the Digital Age ISBN: 9783319302935 |
DOI: |
10.1007/978-3-319-30295-9_20 |
Popis: |
This paper discusses the issues in designing intelligent tutors, and presents an intelligent tutoring system developed for an educational bioscience game, called Virtual Cell, which is an immersive 3-dimensional environment that helps students learn Cellular Biology. A comprehensive and adaptable goal system capable of meeting the requirements of students with different knowledge levels is proposed. Our solution is characterized by: (1) supporting multi-user collaborations and competitive play; (2) leveraging novel data mining techniques specifically tailored to meet our needs; and (3) incorporating mini-games as complementary tutoring resources. The overarching aim is to make informed tutoring decisions, and improve student learning and efficiency, as they work through each module in the game. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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