Textured splat based rendering for stylized shading
Autor: | Kunio Kondo, Muhammad Arief, Koji Mikami, Hideki Todo |
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Rok vydání: | 2017 |
Předmět: |
Stylized fact
Computer science business.industry 020207 software engineering 02 engineering and technology Animation Rendering (computer graphics) Computer graphics (images) 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing Computer vision Shading Artificial intelligence business |
Zdroj: | I3D |
DOI: | 10.1145/3023368.3036840 |
Popis: | To create brush-stroke style animation with temporal coherence, the artist needs to refer the previous frame carefully for drawing. Moreover, brush-stroke lighting style is challenging to animate coherently because it dynamically changes and contains lots of features compared to physically-based lighting. |
Databáze: | OpenAIRE |
Externí odkaz: |