Just a game? Gamifying a general science class at university
Autor: | María Antonia Dávila-Acedo, Florentina Cañada-Cañada, Jesús Sánchez-Martín |
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Rok vydání: | 2017 |
Předmět: |
Structure (mathematical logic)
Class (computer programming) Energy (esotericism) media_common.quotation_subject 05 social sciences 050301 education 010501 environmental sciences Creativity 01 natural sciences Science education Education Variable (computer science) Work (electrical) Dynamics (music) Pedagogy Mathematics education Psychology 0503 education 0105 earth and related environmental sciences media_common |
Zdroj: | Thinking Skills and Creativity. 26:51-59 |
ISSN: | 1871-1871 |
DOI: | 10.1016/j.tsc.2017.05.003 |
Popis: | Gamification is a modern technique in science education that involves the participation of the student as a gamer in a playful structure. As a result of this activity, the student should be motivated for learning the specific academic content, becoming a player rather than a spectator in an increasing creativity environment. This work presents a gamification experience within prospective primary teachers in a General Science Classroom. A scoring game-based methodology was used for teaching Matter and Energy contents. In an effort for promoting collaborative dynamics rather than competitive ones in the entire group, a new variable was introduced once the game was started. It was called Game-Index and took into account the scoring of the whole class, similarly to H-Index. The results evidenced the need for these correcting measures in the gamifications processes, since a positive correlation amongst scoring and academic marks was confirmed, but also some kind of competitive-by segreggation inside the class group. |
Databáze: | OpenAIRE |
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