Popis: |
In hand-drawn 2D animation, artists have direct control over the image. Silhouette lines are drawn with a specific intent, e.g. an elbow might be drawn as a curve, or with a sharp angle. By contrast, in 3D animation, direct silhouette control is often lost. Animators pose a 3D model with an abstract control like "elbow bend" and the resulting silhouette is whatever the character rigging provides.Our goal was to create a tool to enable our animators to be able to sculpt the silhouettes quickly, in context, without requiring special expertise or assistance from riggers and modelers.During "Inside Out" this new sketch-based tool saw heavy use for modifying silhouettes of hero character's faces and bodies as well as for fine-tuning cloth simulation results. |