Microinteractions and a Gamification Framework as a Mechanism for Capturing 21$$^{\text {st}}$$ Century Skills
Autor: | Evangelos Kapros, Kathy Kipp |
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Rok vydání: | 2016 |
Předmět: |
Secondary education
21st century skills Computer science Mechanism (biology) 05 social sciences 050301 education Interaction design 050105 experimental psychology Formative assessment Human–computer interaction ComputingMilieux_COMPUTERSANDEDUCATION Key (cryptography) Frame (artificial intelligence) 0501 psychology and cognitive sciences Set (psychology) 0503 education |
Zdroj: | Lecture Notes in Computer Science ISBN: 9783319394824 HCI (23) |
DOI: | 10.1007/978-3-319-39483-1_3 |
Popis: | This paper describes a pedagogical design to capture 21st Century Skills. The pedagogical design includes three key components: a pedagogical frame, a gamification framework, and microinteraction-based interaction design. The focus was on secondary education (K-12), but the pedagogical design is generic and flexible enough to be appropriated for other purposes. Moreover, the paper describes how the three components of the pedagogical design can be implemented into a software tool for authentic classroom environments and informal settings. The tool would allow the capturing of 21st Ce. Skills, their formative assessment, and the metacognitive awareness of skill development. The contribution of this project is twofold: firstly, the production of a concrete set of pedagogical design guidelines and, secondly, design guidelines towards the implementation of a proof-of-concept prototype for use in classroom environments. |
Databáze: | OpenAIRE |
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