Gamification as a Neurology Teaching Method

Autor: Gregory Lauar e Souza, Flávio Henrique Batista de Souza, Marconi Augusto Aguiar dos Reis, Raoni Aldrich Dorim, Elisângela Cristine Oliveira Gonçalves, Ana Luiza Silva Floriano, Bruna de Souza Tavares, André Magalhães de Oliveira, Daniela Da Guarda Ribeiro, Felipe Gonçalves de Sá, Júlia Orlandi Lacerda, Leandra Vieira Caetano, Ludmila Rodrigues Augusto, Maria Luiza Costa Santos, Otávio Reis Viana, Alef Santos Soares, Felipe Ferreira de Medeiros, Amanda Luiza Alves Figuereido, Sergio Alfredo Hidalgo Calderón, María José Rojas Puell, Andrea del Carmen Quispe Chauca
Rok vydání: 2021
Předmět:
Zdroj: São Paulo Medical Journal.
Popis: Background: Digital games play an important role in the learning process, and are used to teach languages and train surgeons. Based on theoretical frameworks that prove the relevance of games in teaching, we began developing a computer game that simulates a hospital, so that medical students could analyze clinical cases from different areas of medical science, including neurology, while playing a game. Objectives: Create a game to teach medicine in a ludic manner. Design and Setting: The game is being developed by Doctors, Programmers, Engineers, students of Medicine, Information Technology (IT), Design and Architecture from Brazil and Peru, in a startup incubator from Centro Universitário de Belo Horizonte, in partnership with the Universidad Científica del Sur, Lima, Peru. Methods: Medical students, under the supervision of Doctors, defined behavioral algorithms, based on Brazilian guidelines, and outcomes (i.e. gain or loss of points, clinical improvement or worsening) addressing different topics in Medicine. Design students created the artistic elements. IT students programmed the prototype of the game using Unity software. Results: An expandable minimum viable product was obtained, with artistic elements of two characters, one being a non-playable character, a scenario, and a dialogue script based on a clinical examination of a patient. Conclusion: The software is running, with the launch of the pre-alpha version in December 2021. A scoring system will be included for qualitative assessment of the player, as well as feedback reports to educate the player. We speculate this game will improve accuracy and clinical skills of medical students.
Databáze: OpenAIRE