Game design pattern language
Autor: | Youichiro Miyake |
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Rok vydání: | 2011 |
Předmět: | |
Zdroj: | Proceedings of the 2nd Asian Conference on Pattern Languages of Programs. |
DOI: | 10.1145/2524629.2524657 |
Popis: | A method to make game design pattern language is explained. The method is iteration cycle process that one game design pattern is supposed to game-fun-community via web-media such as twitter, and the pattern is refined through reflecting their opinions. Finally it changes more refined patterns and many examples reported by the community show the correctness of the pattern. Here not only the method but also the six examples of game design pattern language are presented. |
Databáze: | OpenAIRE |
Externí odkaz: |