Deploying a massively multiplayer online game with a low-latency server infrastructure
Autor: | Jack Y. Leu, Yi Sun |
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Rok vydání: | 2011 |
Předmět: | |
Zdroj: | Information Technology and Management. 12:35-47 |
ISSN: | 1573-7667 1385-951X |
DOI: | 10.1007/s10799-011-0084-7 |
Popis: | The massively multiplayer online game (MMOG) industry has become an important e-commerce segment due to its impact on the economy. A MMOG requires the deployment of dozens to hundreds of n-tiered servers around the world to support millions of concurrent players. A slow response time stemming from an ill-designed network infrastructure could render the game noncompetitive in the marketplace. This study proposes a mixed integer program aimed at identifying nodes on a broadband provider's backbone network for hosting a MMOG so that the game distributor's revenue is maximized while meeting the throughput, the latency, and the budget requirements. A heuristic for solving the model is presented with an experiment to measure its solution quality and speed. |
Databáze: | OpenAIRE |
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