Popis: |
OpenCL presents an industry standard interface to accelerate computationally expensive algorithms on consumer grade graphics hardware. Presented is a system in which raytracing for room acoustic simulation is accelerated with OpenCL. The system is primarily geared toward realtime applications such as video gaming or virtual reality, but may be extended to higher quality simulations for architectural acoustics. Different methods for mapping the raytracing problem onto the GPU are discussed, as well as strategies for optimizing the algorithm for graphics processors from different manufacturers. |