Computational Light Painting Using a Virtual Exposure
Autor: | Nestor Z. Salamon, Marcel Lancelle, Elmar Eisemann |
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Rok vydání: | 2017 |
Předmět: |
Computer science
business.industry Shot (filmmaking) ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION 020207 software engineering 02 engineering and technology Animation Computer Graphics and Computer-Aided Design Computer graphics (images) 0202 electrical engineering electronic engineering information engineering Light painting 020201 artificial intelligence & image processing Computer vision Artificial intelligence business 3D computer graphics ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Computer Graphics Forum. 36:1-8 |
ISSN: | 0167-7055 |
DOI: | 10.1111/cgf.13101 |
Popis: | Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post-process. We support animation, as well as 3D light sculpting, with high-quality results. |
Databáze: | OpenAIRE |
Externí odkaz: | |
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