From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship Between Sound and Emotion in Video Games
Autor: | Tom Alexander Garner |
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Rok vydání: | 2016 |
Předmět: |
Cognitive science
geography Communication Soundscape geography.geographical_feature_category business.industry 05 social sciences ComputingMilieux_PERSONALCOMPUTING Procedural generation 020207 software engineering Context (language use) 02 engineering and technology 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Psychology business Video game 050107 human factors Sound (geography) |
Zdroj: | Emotion in Games ISBN: 9783319413143 |
DOI: | 10.1007/978-3-319-41316-7_12 |
Popis: | This chapter examines the dynamic and evolving relationship between sound and emotion within the context of video games. How sound in games has been utilised to both infer and evoke emotion is discussed, commencing with an historical review that traces back to video games’ humble beginnings. As we move towards the present day this chapter looks at how biofeedback technology, that can facilitate the control and procedural generation of game sound content by way of player-emotion, is transforming the lateral affective interplay between player and video game into something more circular. |
Databáze: | OpenAIRE |
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