Autor: |
Kyungjin Park, Kristy Elizabeth Boyer, Bradford W. Mott, Wookhee Min, James C. Lester, Eric N. Wiebe, Bita Akram, Sandra Taylor |
Rok vydání: |
2020 |
Předmět: |
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Zdroj: |
CoG |
Popis: |
Recent years have seen increasing awareness of the need for all students in primary and secondary education to learn computer science (CS) concepts and skills. Educational games hold significant potential to serve as a platform for CS education because they integrate engaging problem solving with effective pedagogical strategies. This potential is especially high for narrative-centered educational games that embed learning activities within rich interactive stories. In this paper, we present an educational game featuring block-based programming challenges contextualized within an engaging narrative, designed to promote CS learning for middle school students (ages 11 to 13). In the game, students undertake problem-solving challenges that are aligned with the K-12 Computer Science Framework. Results from a classroom implementation of the game with middle grade students suggest that their perceived game control ratings are positively correlated with their progress in the game, which suggests the need for adaptively supporting students' game-based learning activities. Building on these findings, we discuss design implications for creating student-adaptive CS learning experiences in educational games that incorporate block-based programming enriched narrative-centered gameplay. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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