User acceptance of augmented reality welding simulator in engineering training
Autor: | Christos Papakostas, Cleo Sgouropoulou, Christos Troussas, Akrivi Krouska |
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Rok vydání: | 2021 |
Předmět: |
External variable
Computer science business.industry media_common.quotation_subject 05 social sciences Educational technology Novelty 050301 education Usability Welding Library and Information Sciences Education law.invention law 0502 economics and business 050211 marketing Technology acceptance model Augmented reality Quality (business) business 0503 education Simulation media_common |
Zdroj: | Education and Information Technologies. 27:791-817 |
ISSN: | 1573-7608 1360-2357 |
Popis: | The integration of Augmented Reality (AR) in welding training is considered to increase the efficiency, security and time gain in operations, reducing consumable and infrastructures costs. Prior research has examined the integration of AR-simulation in applications, like medical operations or aviation, showing the need for greater usability of these systems. However, research on AR integration in welding training is yet limited. It can help new welders learn effectively and be prepared to work in the industry. The motivation of this study was the ongoing use of AR in manufacturing training and its novelty is the analysis of the most significant factors affecting the actual AR system use. The main objective of this research is to evaluate the use of AR technology in welding training using an innovative model, appropriately extended to consider pedagogy and technology. The contribution of this paper is the exploration and understanding of the factors associated with the AR welding training which can lead to goal fulfillment and, subsequently, impact users’ choice. This study is based on a modified Technology Acceptance Model, extending it by two external variables (perceived enjoyment and system quality) and the sample is 200 trainees. The findings show that the external variables are predictors of perceived usefulness and ease of use. The intention to use AR simulator is positively influenced directly by system quality and perceived ease of use. The findings help AR developers enhance the quality of AR-simulation training systems to enhance users’ experience and their behavioral intention to use them. |
Databáze: | OpenAIRE |
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