Theoretical and methodological implications of designing and implementing multiuser location-based games
Autor: | Katerina Diamantaki, Angeliki Gazi, Charalampos Rizopoulos, Dimitris Charitos, Nikos Tsianos |
---|---|
Rok vydání: | 2010 |
Předmět: |
Spatial contextual awareness
business.industry Computer science Mobile computing Mediated communication Interpersonal communication Management Science and Operations Research Social relation Computer Science Applications User experience design Hardware and Architecture Human–computer interaction Quantitative research Immersion (virtual reality) business Locative media |
Zdroj: | Personal and Ubiquitous Computing. 15:37-49 |
ISSN: | 1617-4917 1617-4909 |
DOI: | 10.1007/s00779-010-0304-x |
Popis: | Multiuser location-aware applications present a new form of mediated communication that takes place within a digital as well as a physical spatial context. The inherently hybrid character of locative media use necessitates that the designers of such applications take into account the way communication and social interaction is influenced by contextual elements. In this paper, an investigation into the communicational and social practices of users who participate in a location-based game is presented, with an emphasis on group formation and dynamics, interpersonal communication, and experienced sense of immersion. This investigation employs a methodological approach that is reliant on both qualitative and quantitative data analysis. A series of this user experience study's results are presented and discussed. |
Databáze: | OpenAIRE |
Externí odkaz: |