Setting the digital stage: Defining game streaming as an entertainment experience

Autor: Yen-Shen Sam Chen, Nicholas David Bowman, Jih-Hsuan Tammy Lin, Shu-Fang Lin
Rok vydání: 2019
Předmět:
Zdroj: Entertainment Computing. 31:100309
ISSN: 1875-9521
DOI: 10.1016/j.entcom.2019.100309
Popis: Game streaming—viewing live or recorded broadcasts of others’ video game play—has become widely popular in recent years due to the emergence of platforms such as Twitch and YouTube Gaming. We position game streaming as a form of collaborative game play, with implications for how we study games and communication. We first review the social history of gaming before explicating game streaming as a gaming activity that involves public performance and varying levels of social interaction and synchrony. The influence of these three core elements on the uses, processes, and effects of game streaming as an entertainment activity are discussed through the twin perspectives of communication and media psychology.
Databáze: OpenAIRE