HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography
Autor: | Tian-Jyun Lin, Yi-Hsuan Tseng, Ping-Hsuan Han, Tzu-Hsuan Yang, Saiau-Yue Tsau |
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Rok vydání: | 2020 |
Předmět: |
medicine.diagnostic_test
Computer science Headset 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050109 social psychology Context (language use) Electroencephalography Virtual reality Brain waves 050105 experimental psychology Character (mathematics) Human–computer interaction medicine 0501 psychology and cognitive sciences Narrative Storytelling |
Zdroj: | SIGGRAPH Asia Posters |
DOI: | 10.1145/3415264.3425447 |
Popis: | The Virtual Reality (VR) headset has become potential equipment for immersive storytelling. However, we know limited things about the users when they are experiencing the VR context. Sometimes, the users miss the narration because they are looking around, which makes designing a compelling VR story a challenge. With the advancement of electroencephalography (EEG) in VR, the story’s rhythm or structure could dynamically change based on the audience’s brain waves to create a personal dramatic moment. In this paper, we conduct a preliminary study to investigate the potential use of a consumer-level brainwave headset, and attempts to explore virtual character interaction to enhance immersive storytelling. |
Databáze: | OpenAIRE |
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