Savannah: mobile gaming and learning?
Autor: | David Kirk, Richard Hull, Danae Stanton, Richard Joiner, Josephine Reid, Keri Facer |
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Rok vydání: | 2004 |
Předmět: |
Knowledge management
Multimedia business.industry ComputingMilieux_PERSONALCOMPUTING Social environment Computer-Assisted Instruction Space (commercial competition) computer.software_genre Experiential learning Computer Science Applications Education Learning experience Information and Communications Technology Concept learning Mobile technology Psychology business computer |
Zdroj: | Journal of Computer Assisted Learning. 20:399-409 |
ISSN: | 1365-2729 0266-4909 |
Popis: | This paper reports a study that attempts to explore how using mobile technologies in direct physical interaction with space and with other players can be combined with principles of engagement and self-motivation to create a powerful and engaging learning experience. We developed a mobile gaming experience designed to encourage the development of children's conceptual understanding of animal behaviour. Ten children (five boys and five girls) aged between 11 and 12 years played and explored the game. The findings from this study offer interesting insights into the extent to which mobile gaming might be employed as a tool for supporting learning. It also highlights a number of major challenges that this format raises for the organisation of learning within schools and the design of such resources. |
Databáze: | OpenAIRE |
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