Interactive Ray Tracing of Large Models Using Voxel Hierarchies

Autor: Attila T. Áfra
Rok vydání: 2012
Předmět:
Zdroj: Computer Graphics Forum. 31:75-88
ISSN: 0167-7055
DOI: 10.1111/j.1467-8659.2011.02085.x
Popis: We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing phase, a compressed out-of-core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd-tree. During rendering, data is loaded asynchronously to ensure a smooth inspection of the model regardless of the available I/O bandwidth. With our technique, we are able to explore data sets consisting of hundreds of millions of triangles in real-time on a desktop PC with a quad-core CPU. © 2012 Wiley Periodicals, Inc.
Databáze: OpenAIRE