Utilization of Virtual Reality Content in Grade 6 Social Studies Using Affordable Virtual Reality Technology
Autor: | Lee Steven O. Zantua |
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Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: | |
Zdroj: | Asia Pacific Journal of Multidisciplinary Research, Vol 5, Iss 2.2, Pp 1-10 (2017) |
ISSN: | 2350-8442 2350-7756 |
Popis: | Virtual Reality is fast becoming a breakthrough in education technology and is headed towards a path where learning has become immersive. Virtual reality (VR) offers both learners and educators a great opportunity to bridge gaps in the pedagogical sense. With the emergence of the Google Cardboard (GCB) platform, a low-cost, virtual reality gadget comes a wide range of opportunities for educators and institutions to bring about an immersive type of learning environment for the 21st-century learner. Using Grade 6 Middle school students, this research explores the learning outcomes and student reactions using the GCB and Google Expeditions application. The study showed no significant difference in pre-test scores of the control and experimental group. There is however, a significant difference in the scores of the experimental group compared to the control group after post-test. Utilizing t-test in comparing the two groups, it was found that the mean of the post-test scores for Group A (experimental) was significantly higher than Group B(control). The result of the independent samples t-test was significant, t(18) = 2.33, p = .032, suggesting that the mean of posttest score was significantly different between Groups A and B. This difference in score performance gives light to how VR can be used as a tool that enhances the learning experience. By using VR technology that is low cost and effective, more institutions will be able to help students learn better. |
Databáze: | OpenAIRE |
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