DIGITAL COMICS DESIGN IN EDUCATION: ACTIVE CITIZEN, BILGE

Autor: Genç Osman İLHAN, Gamze Kaba, Maide ŞİN
Jazyk: němčina
Rok vydání: 2021
Předmět:
Zdroj: Journal of Academic Social Science Studies, Vol 13, Iss 83, Pp 107-123 (2021)
ISSN: 2148-4163
Popis: The field of education has been experiencing significant changes today. While many application and materials were being developed, the pandemic made the transformation of them into digital World necessary. Distance education was known but dis-preferred for a long time; however, it has become mandatory with Covid-19 pandemic. The school years of Generation Z and the time of pandemic has overlapped, which revealed the necessity to freshen the field of education in many terms. The mission of education today is to raise students who can think critically, notice differences, adapt to changes, and use her/his knowledge in different fields. Thus, the revised Turkish Ministry of Education has updated the curriculum accordingly with the needs of digital age. In this sense, learning processes addressing multiple senses and experience has a fundemantal place in social studies education, too. The use of visuald while learning abstract concepts in social studies education motivates students. The use of comics, one of these visuals, helps students understand concepts, analyze from different perspectives and permanent learning. Comics present visuals and written message together and it can be used for any level of education. As an original material, comics trigger five senses and create multiple sensory learning environment. Comics create chances for studens such as motivation, expressing feelings correctly, and objectifying abstract concepts. Comics break the stability of time, and it is identified as the ninth art of the World. Comics help permanency of learning by presenting the past, present and the future together. Along with these, comics can be designed in digital platforms. In this study, digital comics material was developed using Pixton, one of the web 2.0 tools. The material was developed for governing styles subject in 6th grade, and it consists of 67 panels. The ‘governing styles’ subject was chosen deliberately as students do not have the chance to objectify or experience the content. The aim of this study is to share how digital comics design is structured, which principles are used and which criteria is followed with related shareholders. Also, it is hypothesized that the designed material would enrich the learning environment, empower learning, activate the students in the learning process, and be used through distance education process. In this sense, the study aims to contibute educators from every field and future studies.
Databáze: OpenAIRE