Multi-scale Representation of Digital Depth Model Based on Double Direction Rolling Ball Transform according to the Reality Principle

Autor: DONG Jian, PENG Rencan, ZHANG Lihua, LIU Guohui, ZHU Qiang
Jazyk: čínština
Rok vydání: 2017
Předmět:
Zdroj: Acta Geodaetica et Cartographica Sinica, Vol 46, Iss 6, Pp 789-801 (2017)
ISSN: 1001-1595
Popis: After having analyzed the application deficiency of positive direction rolling ball transform according to the safety principle, and concerned essentially with the evaluation principles of depth precision, depth order isomorphism and hierarchical nesting of terrain information for morphologic fidelity of digital depth model (DDM for short) multi-scale representation, a reality principle-compliant algorithm for DDM multi-scale representation had been proposed based on double direction rolling ball transform. Firstly, by the analysis of the variation tendency of sea floor relief feature point throughout the procedure of double direction rolling ball transform, and combined with the scale dependence character of positive direction rolling ball transform, both the traverse distribution range and the vertical distribution height of sea floor reliefs of a certain scale had been calculated. Secondly, based on the statistic characteristics of DDM grid point undulation extent, a rule of identifying detail (skeleton) reliefs had been established. Finally, by preserving the skeleton reliefs of specific scale factor, the overall trend of the changes of marine topography had been kept to meet the requirement of depth precision principle of DDM multi-scale representation. Besides, the paper demonstrated the ordered isomorphism characteristic of equidistant surface transform, and by extracting equidistant surface through double direction rolling ball transform of detail reliefs, the local undulation morphology of marine topography had been maintained to fulfill the depth order isomorphism principle of DDM multi-scale representation. Furthermore, the hierarchical nesting characteristic of terrain information in the process of double direction rolling ball transform had been demonstrated. The experiment results showed that this algorithm overcomed positive direction rolling ball transform's inability to reserve concave skeleton reliefs and preserve undulating marine topography, among its other inherent deficiencies. In addition, the algorithm preserved the hierarchical nesting of terrain information well with low terrain description uncertainty. It suggested that this algorithm could not only realize the automatic multi-scale representation of DDM but also preserve the basic terrain characteristics according to the reality principle.
Databáze: OpenAIRE