The Virtual Mesh: A Geometric Abstraction for Efficiently Computing Radiosity

Autor: Alonso, Laurent, Cuny, François, Petitjean, Sylvain, Paul, Jean-Claude
Přispěvatelé: Models, algorithms and geometry for computer graphics and vision (ISA), INRIA Lorraine, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Lorrain de Recherche en Informatique et ses Applications (LORIA), Institut National de Recherche en Informatique et en Automatique (Inria)-Université Henri Poincaré - Nancy 1 (UHP)-Université Nancy 2-Institut National Polytechnique de Lorraine (INPL)-Centre National de la Recherche Scientifique (CNRS)-Université Henri Poincaré - Nancy 1 (UHP)-Université Nancy 2-Institut National Polytechnique de Lorraine (INPL)-Centre National de la Recherche Scientifique (CNRS)
Jazyk: angličtina
Rok vydání: 2000
Předmět:
Zdroj: [Intern report] A00-R-087 || alonso00a, 2000
Popis: Rapport interne.; In this paper, we introduce a general-purpose method for computing radiosity on scenes made of a large variety of parametric surfaces (including arbitrary planar primitives and low-degree curved patches). By contrast with past approaches that require a tessellation of the input surfaces, our method takes advantage of the rich and compact mathematical representation of objects. At its core lies the \emph{virtual mesh}, an abstraction of the input geometry that allows complex shapes to be illuminated as if they were simple primitives. The virtual mesh is a collection of normalized square domains to which the input surfaces are mapped while preserving their energetic properties. Radiosity values are then computed on these supports before being lifted back to the original surfaces. To demonstrate the power of our method, we describe a high-order wavelet radiosity implementation that uses the virtual mesh, focusing on arbitrary planar primitives and quadric surface patches. Examples of objects and environments, designed for interactive applications or virtual reality, are presented. They prove that, by exactly integrating curved surfaces in the resolution process, the virtual mesh allows complex scenes to be rendered more quickly, more accurately and much more naturally than with previously known methods.
Databáze: OpenAIRE