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This paper presents the current and ongoing research and development of WalkAbout, a distributed and open virtual world application for enhanced and engaging learning. Using WalkAbout, teachers and learners can engage in active learning using different 3D-environments online, where learning and education can be conducted. The environment allows learners to represent themselves using many different avatars, animations, expressions paired with traditional voice communication. More classical presentations are done using one or several virtual web screens that allow users to bring outside content into the virtual world. Another aspect presented in the paper is how gamification can be used to enhance the learning using missions, points and challenges. The paper also discusses aspects of using a commercial game development engine for a non-game application and discusses possible future directions for how an open world learning environment online can be further developed and be used in other scenarios. ISBN för värdpublikation: 978-91-7867-271-4; 978-91-7867-281-3 |