Zdroj: |
Kim, B, Xylakis, E, Predescu, A D, Triantafyllidis, G, Hansen, E K & Mullins, M F 2018, Designing a Lighting Installation Through Virtual Reality Technology-The Brighter Brunnshög Case Study . in E Brooks, A L Brooks & N Vidakis (eds), Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings . Springer Publishing Company, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 229, pp. 43-53, 6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017, Heraklion, Greece, 30/10/2017 . https://doi.org/10.1007/978-3-319-76908-0_5 |
Popis: |
This paper investigates how VR technology can support the process of designing light installations. Specifically, how visual immersion through digital means can create spatial awareness of an area, without the need of physical presence, thus facilitating the fluency of the design process. The motivation for this study lies in exploring new methods and techniques which can support the process of designing with light. This study attempts to set up an initial design methodology built upon a traditional approach, and expanded based on its three aspects; real-time rendering, flexibility and spatial experience. The project brighter Brunnshög is used as a case study illustrating how a method such as this can be integrated. |