Heuristic evaluation of gamified learning systems
Autor: | Saletytė, Gabrielė |
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Přispěvatelé: | Mirzianov, Oleg |
Jazyk: | litevština |
Rok vydání: | 2020 |
Popis: | In XXI century computer games conquered the market that many systems decided to involve game elements to their industries. This change caused a problem that there is no unified method how gamification system should be created. In this thesis current acceptance factors and gamification elements are presented. Afterwards acceptance model scheme is presented together with acceptance evaluation model. It is suggested to use both positive and negative marks to prevent including gamification elements when there is no need for that and this change can cause unacceptability of the system. Created methodology is eligible to evaluate systems that have at least one gamification element implemented. It is also suitable in situations where one is planning to create virtual learning system which will implement at least one gamification element. This methodology is not suited for non-gamified systems where gamification implementation would change system architecture. |
Databáze: | OpenAIRE |
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