Review of Visualizing Historical Architectural Knowledge through Virtual Reality
Autor: | Ehtemami, Anahid, Park, Sang, Bernadin, Shonda, Lescop, Laurent, Chin, Andrew |
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Přispěvatelé: | Centre de recherche nantais Architectures Urbanités (CRENAU ), Ambiances, Architectures, Urbanités (AAU), École Centrale de Nantes (ECN)-École nationale supérieure d'architecture de Nantes (ENSA Nantes)-Ministère de la Culture et de la Communication (MCC)-Centre National de la Recherche Scientifique (CNRS)-École nationale supérieure d'architecture de Grenoble (ENSAG ), Université Grenoble Alpes (UGA)-Université Grenoble Alpes (UGA)-École Centrale de Nantes (ECN)-École nationale supérieure d'architecture de Nantes (ENSA Nantes)-Ministère de la Culture et de la Communication (MCC)-Centre National de la Recherche Scientifique (CNRS)-École nationale supérieure d'architecture de Grenoble (ENSAG ), Université Grenoble Alpes (UGA)-Université Grenoble Alpes (UGA), IEEE |
Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: | |
Zdroj: | IEEE Annual International Symposium Virtual Reality IEEE VR 21 Conference on Virtual Reality and 3D User Interfaces, March 27-April 3, virtual IEEE VR 21 Conference on Virtual Reality and 3D User Interfaces, March 27-April 3, virtual, IEEE, Mar 2021, Lisbon, Portugal |
Popis: | International audience; Virtual Reality (VR) has become one of the emerging technologies over the past decade for improving the quality of life in human experiences. It has exciting and popular applications in entertainment, sports, education, and even digital documentation of notable or historical sites, allowing users to immerse themselves in an alternate reality. By combining the principles of software development and immersive VR, real-life VR experiences seek to transport users to an interactive environment where they can view, observe, and experience historical events and artifacts in a new way. There are several steps involved in VR development of cultural and historical sites that require a solid understanding for adaptable and scalable design. This paper is a review of the VR development process for notable historic preservation VR projects. This process can be used to create immersive VR experiences for other cultural sites. |
Databáze: | OpenAIRE |
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