Introduction to game system design and the digital economy minitrack
Autor: | Monu, K., Boughzala, I., Xi Zhang |
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Přispěvatelé: | University of Northern British Columbia [Prince George] (UNBC), Département Systèmes d'Information (IMT-BS - DSI), Télécom Ecole de Management (TEM)-Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom Business School (IMT-BS), Institut Mines-Télécom [Paris] (IMT), Laboratoire en Innovation, Technologies, Economie et Management (EA 7363) (LITEM), Université d'Évry-Val-d'Essonne (UEVE)-Institut Mines-Télécom Business School (IMT-BS), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT), Department of Computer Science and Information Engineering [Tianjin], Tianjin Agricultural University (TJAU), LITEM-NPR, Télécom SudParis & Institut Mines-Télécom Business School, Médiathèque, Département Systèmes d'Information (DSI) |
Jazyk: | angličtina |
Rok vydání: | 2018 |
Předmět: | |
Zdroj: | Proceedings HICSS-51 : Hawaii International Conference on System Sciences 2018 HICSS-51 : Hawaii International Conference on System Sciences 2018 HICSS-51 : Hawaii International Conference on System Sciences 2018, Jan 2018, Waikoloa, Hawaii, United States. pp.3606-3606 Scopus-Elsevier |
Popis: | International audience; The purpose of the minitrack is to provide a forum for researchers to discuss the business of video game either as a market itself or as a tool for business and society. The study of the design, use and impact of these games and game like systems in various contexts can lead to important research. Topics discussed in this minitrack include: game adoption, the use of games in organizations, and the changing business of video games. |
Databáze: | OpenAIRE |
Externí odkaz: |