Introduction to game system design and the digital economy minitrack

Autor: Monu, K., Boughzala, I., Xi Zhang
Přispěvatelé: University of Northern British Columbia [Prince George] (UNBC), Département Systèmes d'Information (IMT-BS - DSI), Télécom Ecole de Management (TEM)-Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom Business School (IMT-BS), Institut Mines-Télécom [Paris] (IMT), Laboratoire en Innovation, Technologies, Economie et Management (EA 7363) (LITEM), Université d'Évry-Val-d'Essonne (UEVE)-Institut Mines-Télécom Business School (IMT-BS), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT), Department of Computer Science and Information Engineering [Tianjin], Tianjin Agricultural University (TJAU), LITEM-NPR, Télécom SudParis & Institut Mines-Télécom Business School, Médiathèque, Département Systèmes d'Information (DSI)
Jazyk: angličtina
Rok vydání: 2018
Předmět:
Zdroj: Proceedings HICSS-51 : Hawaii International Conference on System Sciences 2018
HICSS-51 : Hawaii International Conference on System Sciences 2018
HICSS-51 : Hawaii International Conference on System Sciences 2018, Jan 2018, Waikoloa, Hawaii, United States. pp.3606-3606
Scopus-Elsevier
Popis: International audience; The purpose of the minitrack is to provide a forum for researchers to discuss the business of video game either as a market itself or as a tool for business and society. The study of the design, use and impact of these games and game like systems in various contexts can lead to important research. Topics discussed in this minitrack include: game adoption, the use of games in organizations, and the changing business of video games.
Databáze: OpenAIRE