Everything can be Agent!

Autor: Yoann Kubera, Philippe Mathieu, Sébastien Picault
Přispěvatelé: Systèmes Multi-Agents et Comportements (SMAC), Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS)-Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), Wiebe van der Hoek and Gal Kaminka and Yves Lespérance and Michael Luck and Sandip Sen
Jazyk: angličtina
Rok vydání: 2010
Předmět:
Zdroj: Proceedings of the ninth International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS'2010)
Proceedings of the ninth International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS'2010), 2010, Toronto, Ontario, Canada, Canada. pp.1547-1548
HAL
9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010)
9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), May 2010, Toronto, Canada. pp.1547-1548
Popis: International audience; Most Multi-Agent System designers use several notions - like "agent", "artifact", "object", etc. - to classify the entities involved in simulations. These notions require different methodologies, data structures and algorithms. In this paper, we show that the representation of entities can be favorably unified. As a consequence, the design and implementation process are made easier, since the designer has no longer to assign a fixed type to each entity during model construction. The implementation handles entities through an unified data structure and algorithm, and is therefore lightweight and more maintainable. Such an unification is performed without efficiency loss in a concrete simulation methodology called IODA. According to common sense, we propose to call such an unified entity simply "agent" !
Databáze: OpenAIRE