A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture

Autor: Sillam, Kevin, Evrard, Matthieu, Luciani, Annie
Přispěvatelé: ACROE - Ingénierie de la Création Artistique (ACROE-ICA), Ministère de la Culture et de la Communication (MCC)-Institut National Polytechnique de Grenoble (INPG), John Dingliana and Fabio Ganovelli
Jazyk: angličtina
Rok vydání: 2007
Předmět:
Zdroj: Proceedings of Workshop VRIPHYS 2007
4th Workshop in Virtual Reality Interactions and Physical Simulation 2007
4th Workshop in Virtual Reality Interactions and Physical Simulation 2007, Nov 2007, Dublin, Ireland. pp.69-78, ⟨10.2312/PE/vriphys/vriphys07/069-078⟩
DOI: 10.2312/PE/vriphys/vriphys07/069-078⟩
Popis: Session: Physical Interaction; International audience; This paper deals with a real-time implementation on graphic processor of the “dynamic particle coating method” (DPCM) founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this model.
Databáze: OpenAIRE