A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
Autor: | Sillam, Kevin, Evrard, Matthieu, Luciani, Annie |
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Přispěvatelé: | ACROE - Ingénierie de la Création Artistique (ACROE-ICA), Ministère de la Culture et de la Communication (MCC)-Institut National Polytechnique de Grenoble (INPG), John Dingliana and Fabio Ganovelli |
Jazyk: | angličtina |
Rok vydání: | 2007 |
Předmět: |
I.3.5 Physically based modeling
I.3.3 real-time visualization of particle models I.3.1 GP/GPU I.3.6 haptic interactions [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] [INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] |
Zdroj: | Proceedings of Workshop VRIPHYS 2007 4th Workshop in Virtual Reality Interactions and Physical Simulation 2007 4th Workshop in Virtual Reality Interactions and Physical Simulation 2007, Nov 2007, Dublin, Ireland. pp.69-78, ⟨10.2312/PE/vriphys/vriphys07/069-078⟩ |
DOI: | 10.2312/PE/vriphys/vriphys07/069-078⟩ |
Popis: | Session: Physical Interaction; International audience; This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this model. |
Databáze: | OpenAIRE |
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