The spherical primitive and perlin noise method to recreate realistic aggregate shapes

Autor: Michot-Roberto, S., Dopazo-Hilario, S., Dawson, A.
Jazyk: angličtina
Rok vydání: 2021
Předmět:
ISSN: 1434-5021
1434-7636
Popis: An algorithm to recreate virtual aggregates with realistic shapes is presented in this paper. The algorithm has been implemented in the Unity 3D platform. The idea is to recreate realistically the virtual coarse and crushed aggregates that are normally used as a material for the construction of roads. This method consists of two major procedures: (i) to combine a spherical density function with a noise matrix based on the Perlin noise to obtain shapes of appropriate angularity and, (ii) deform the shapes until their minor ferret, aspect ratio and, thickness are equivalent to those wanted. The efficiency of the algorithm has been tested by reproducing nine types of aggregates from different sources. The results obtained indicate that the method proposed can be used to realistically recreate in 3D coarse aggregates.
Databáze: OpenAIRE