Multiuser Interaction in an Archaeological Landscape: the Flaminia Project

Autor: Forte, M., Pescarin, S., Pietroni, E., Rufa, C.
Jazyk: angličtina
Rok vydání: 2006
Předmět:
Zdroj: From Space to Place, Roma, 04/12/2006-06/12/2006
info:cnr-pdr/source/autori:Forte, M.; Pescarin, S.; Pietroni, E.; Rufa, C./congresso_nome:From Space to Place/congresso_luogo:Roma/congresso_data:04%2F12%2F2006-06%2F12%2F2006/anno:2006/pagina_da:/pagina_a:/intervallo_pagine
Popis: The virtual reconstruction of the archaeological landscape is an holistic process of great complexity, that is made of relations and includes in a virtual ecosystem many kinds of data, according to a multidisciplinary approach. This system of relations, interactions and behaviours assumes cultural, psychological and perceptive relevance. In this paper we shall present the project dedicated to the Roman "Via Flaminia", an important consular Roman road, built in 220 B.C. by Gaio Flaminio. In that period the road begun in the center of Rome and continued toward north, along the Tiber valley, the Appennini mountains and then it descended toward the Adriatic sea along the Metauro valley until Fanum Fortunae (Fano); from here it continued toward Pesaro and finally reached Ariminum (Rimini) following the coast (Fig 1). The project, started in 2005 and supported by Arcus Foundation, has the goal of exploiting and diffusing its knowledge and historical context, focusing mainly on five important archaeological areas, in the northern part of Rome: Ponte Milvio (the important bridge where the emperor Constantino defeated Massenzio in October 28th of 312 A.D.); Tor di Quinto and Grottarossa (where the road is partially conserved together with its funerary monuments); Villa of Livia (the superb roman villa of Augustus's wife) and finally Malborghetto (a Roman arch transformed today in a museum) (Messineo, 1991; Messineo, 1993). The final result of the project is the creation of a Virtual Reality application that will be installed in the National Museum (Museo delle Terme di Diocleziano) in Rome. Here a room will be specifically dedicated to the virtual musealisation of the road "Via Flaminia", through a network of four PC and a main, wider, screen, a sort of virtual theater connected with each single PC. The project1 will be presented to the public in 2007. The archaeological observed landscape of this Roman road is very different from other cases such as, for instance, the area around the Via Appia, in the southern part of Rome, where it is still possible to find a long, and almost intact, path of the Roman road with its 1 Still in progress at the time of this publication (Oct.2006). surrounding funerary monuments. From a topographic point of view, the Flaminia landscape is characterized by a deep enclosure in the actual urban context, which often has hidden or completely destroyed it. The result is that the Roman path and monuments are not conserved, except for few cases. Its territory is not a closed and continuous entity with a coherent spatial area and delimitation. Thus the problem of its reconstruction is strictly connected with the attempt to establish a linear path in the virtual visit and with the difficulties of imposing arbitrary choices in the case of "empty" or unknown areas, where visible or studied structures can't be clearly located. For this reason the main problems in the virtual representation are the spatial contextualization of fragmented sites and the cultural and communicative contextualization of "Via Flaminia" as a whole entity. To conciliate these two needs of contextualization, we are implementing two main levels of scale and storytelling: ?a macro scale level, referred to the holistic vision of the archaeological landscape, ?a micro scale level referred to the five relevant and defined sites along the Flaminia road (Malborghetto, Ponte Milvio, Tor di Quinto, Grottarossa, Villa of Livia).
Databáze: OpenAIRE