Using the educational potential mapper to design an adaptive serious game: The 'uManager' case study
Autor: | Gentile M., Perna S., Citta G., Ottaviano S., Dal Grande V., La Guardia D., Allegra M. |
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Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: | |
Zdroj: | Lecture notes in computer science 10653 LNCS (2017): 251–253. info:cnr-pdr/source/autori:Gentile M.; Perna S.; Citta G.; Ottaviano S.; Dal Grande V.; La Guardia D.; Allegra M./titolo:Using the educational potential mapper to design an adaptive serious game: The "uManager" case study/doi:/rivista:Lecture notes in computer science/anno:2017/pagina_da:251/pagina_a:253/intervallo_pagine:251–253/volume:10653 LNCS |
Popis: | The frame pedagogy is a methodological framework that gives a key role to the concept of game mechanic in identifying the educational domain of a game. In this view, the activation of a subset of the game mechanics highlights a portion of the domain. Consequently, the game mechanics become a fundamental element in defining personalized and adaptive learning paths. As a case study, we discuss the implementation of a serious game called "uManager", aimed at stimulating and supporting entrepreneurial skills in young people. In the paper, we provide a brief description of the process and the conceptual model behind the design and implementation of the game. |
Databáze: | OpenAIRE |
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