Popis: |
Platformer games have been a staple in the video game industry for decades, dating back to the early days of arcade games such as Donkey Kong and Super Mario Bros. These games continue to be popular today and have evolved to include a wide range of subgenres and gameplay styles. This paper introduces Stranded Away - an indie platformer game developed in the Unity engine. The implemented game retains most of the main aspects of platformers, such as collectibles, moving platforms, different types of enemies, and obstacles, along with puzzle video game elements such as solving riddles to progress. However, the emphasis is placed on core game mechanics, namely player movement and puzzles, as well as tools we have developed to design game levels more efficiently. An empirical study was conducted to examine the user experience of the introduced game. The sample of study respondents consisted mainly of students who first played the game and then completed the post-use questionnaire. The reported findings uncovered to which extent Stranded Away has met the requirements of relevant user experience dimensions. |