Digital Game as an Artistic Mimesis and a Cult Brand

Autor: Jukić, Dinko
Přispěvatelé: Jana Radošinská, Monika Prostináková Hossová, Martin Solík
Jazyk: angličtina
Rok vydání: 2021
Předmět:
Popis: This paper will analyse the issue of the digital game as a modern art and as a brand. In the first part of the paper, the construct of culture in the context of popular culture will be preliminarily determined. Then, culture in a broader interdisciplinary sense will be considered, starting from Williams theory of culture, Eagleton's perspective of culture, and Griswold's theory of the cultural object. The second part will analyse Huizinga’s theory, which shows the game as the basic core of human expression, and Barthes' theory of myth on the example of the digital game The Walking Dead. The units of research analysis are scenes from the digital games that will be presented, interpreted, and explained. Ultimately, we will implement Kapferer’s theory of brand identity on digital game identity. The digital game is thus viewed as a brand, and its main characters as brand extensions. The aim of this paper is to present, research and analyse the phenomenon of digital play as an art, but also as a cultural brand. The contribution of the work is manifested in the interdisciplinary approach of cultural theory, media pedagogy, semiotics, and marketing. Digital game is viewed in the context of art where mimesis is understood as an artistic experience of reality.
Databáze: OpenAIRE