Using computer games as an aiding means in programming education

Autor: Konecki, Mario, Okreša Đurić, Bogdan, Milić, Luka
Jazyk: angličtina
Rok vydání: 2015
Předmět:
Popis: Programming is hard and demanding course that presents a problem for many computer science students. In order to try to make programming courses more interesting and engaging for students various approaches that use computer games as an aiding means in programming courses have been proposed and implemented. Computer games, as a well- known source of entertainment have been chosen because of their capability to capture the students' attention. In this paper a discussion about the problems in programming courses is given along with an overview of different approaches that include computer games in programming education. Discussion about the usage of these approaches is presented and conclusions based on presented work are given.
Databáze: OpenAIRE