Popis: |
In the last century, a new industry branch was created with the development of electronics and computing, digital gaming, which quickly found fans all over the world. The production of storage media for digital games, as well as game consoles, has a great effect on the pollution of the envi- ronment. The development of storing media for digital games has enabled the possibility of storing more graphically and computationally complex games, which affected the increase in necessary energy resources for playing digital games. In recent times, computer games do not require storage on physical media, they can be downloaded from online stores. This contributes to the dematerialization of computer games and the saving of resources, but also the increased consumption of electricity when saving or downloading games. In this research, the environmental impact of game consoles will be discussed through the phases of the product life cycle. Survey research and discussion of the obtained results will give an insight into the habits of players of digital games on consoles. The player's habits greatly affect the carbon footprint, which is in this research mainly related to the consumption of non- renewable sources of electricity. The type, brand, and additional functions of game consoles have an important influence on the amount of carbon footprint. |