Social Exchange Theory in Massive Multiplayer Online Role Playing Games

Autor: Afrić, Winton, Afrić, Vjekoslav, Brajković, Luka
Jazyk: angličtina
Rok vydání: 2015
Předmět:
Popis: An MMORPG lets us immerse in a virtual world trough the identity of our character, and interact with the computer controlled world as well as other players with the specific advantages and limitations of our specific character (Identity). In MMORPG’s masses of player-characters meet and interact, form social connections, groups and societies with the primary goal of satisfying their needs. Those needs develop and become more complex as the players themselves are more immersed into the virtual world. The characters, and the social behaviors needed to fulfill those needs become more complex and elaborate in turn.
Databáze: OpenAIRE