Autor: |
Winterhagen, Michael, Salman, Munir, Then, Matthias, Wallenborn, Benjamin, Neuber, Tobias, Heutelbeck, Dominic, Fuchs, Michael, Hemmje, Matthias |
Zdroj: |
Journal of Information Technology Research; October 2020, Vol. 13 Issue: 4 p47-62, 16p |
Abstrakt: |
E-learning standards like learning tools interoperability can support at realizing innovative learning scenarios in distributed architectures. A learning tools interoperability connection between a learning management system and a gaming platform offers possibilities like embedding a game into an online course and sending player-specific data back to the learning management system. This allows for a new and data-driven evaluation of students' individual learning performances, especially for alternative methods like qualifications-based learning. The learning tools interoperability-specified mechanisms can also be applied for implementing functionality to exchange students' competence profiles and traces within a knowledge-management eco-system portal that provides a toolkit for creating competence-based games that meet the requirements of qualifications-based learning as well as tools for creating game-specific analytics. As a first result, the authors made a prototypical implementation with a serious game prototype based on the unity game engine and unity analytics as analysis platform. |
Databáze: |
Supplemental Index |
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