Autor: |
Agustina, R, Sutadji, E, Suprianto, D, Kusumawati, E, Hudha, M N D, Afif, M |
Zdroj: |
IOP Conference Series: Materials Science and Engineering; November 2018, Vol. 434 Issue: 1 p012265-012265, 1p |
Abstrakt: |
Malang is one of the tourist areas in Indonesia which has many tourist attractions, among them the form of the temple. The temple and the Archaeological Museum of history that cannot be eliminated from our country, this time temples and Archaeological Objects rarely known or even visited by the public. This is particularly worrying given the duty as good citizens, especially the younger generation successor to the nation is to maintain and preserve the cultural heritage of their ancestors. distance and time is a major obstacle that makes the temples and archaeological objects are less attractive to the younger generation especially school students, therefore designed an application that implements Augmented Reality to support the introduction of interactive learning Temples and Archaeological Objects based on Android. A questionnaire was developed using the USE Questionnaire with modifications as needed research. While the analysis of data using Likert scale calculations. Based on the results of the analysis of the implementation of the game as a learning medium can be concluded that the application can be applied and get approval from the user of 85.85%. Based on the result of student learning result test, it can be concluded that the application with Augmented Reality technology helps them to study the temples and ancient objects, with the increase of Student Learning Result of 36.67% |
Databáze: |
Supplemental Index |
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