Autor: |
Appino, Perry A., Lewis, J. Bryan, Koved, Lawrence, Ling, Daniel T., Rabenhorst, David A., Codella, Christopher F. |
Zdroj: |
PRESENCE: Virtual and Augmented Reality; February 1992, Vol. 1 Issue: 1 p1-17, 17p |
Abstrakt: |
This paper presents a system architecture for creating interactive, multisensory, three-dimensional environments called virtual worlds. The architecture specifically addresses the requirements of virtual worlds for high performance, flexibility, and coordination of concurrent events. Performance is enhanced by a distributed client/server system structure and by efficient overlap of processing time and input/output delay. All processes communicate via asynchronous messages. The functional partitioning of a virtual world requires relatively low bandwidth among the individual processes and the system can be implemented over a conventional local-area network. |
Databáze: |
Supplemental Index |
Externí odkaz: |
|