A Game-Based Training Application to Support the Development of Commanders' Skills in Counterinsurgency Operations

Autor: Spain, Randall D.
Zdroj: Proceedings of the Human Factors and Ergonomics Society Annual Meeting; September 2010, Vol. 54 Issue: 27 p2274-2278, 5p
Abstrakt: This paper is a companion piece for a presentation to be given as part of a panel discussion on “Training Issues in Military and Defense.” Specifically, it describes: the establishment of a game-based training tool designed to develop Commanders' skills for planning, directing, and assessing actions in urban counterinsurgency (COIN) environments; several of the evaluation efforts; and some challenges moving forward. The prototype is currently being used at multiple U.S. Army school houses and operation institutions to provide trainees an opportunity to plan, direct, and assess COIN operations within a simulated micro-world. Challenges moving forward include: creating reliable measurement tools that are sensitive to changing levels of expertise and higher-order skill development, embedding automated assessment tools that critic performance and skill development within gaming platforms, and improving adaptive training capabilities in order to deliver tailored training.
Databáze: Supplemental Index