Autor: |
Comstock, James |
Předmět: |
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Zdroj: |
Game Developer; May2009, Vol. 16 Issue 5, p24-29, 6p |
Abstrakt: |
The article focuses on the challenges encountered by the developers of the action adventure game Deadly Creatures. It notes that the team decided to use real time editing features so that content iteration would be minimal. Establishing a common vision right from the start of the process and hiring a diverse mix of artists to piece together the concept of the game were worked out early in the project. Other difficulties that have been overlooked such as gameplay prototyping are also discussed. |
Databáze: |
Supplemental Index |
Externí odkaz: |
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