Abstrakt: |
To improve human-computer interaction (HCI), computers need to recognize and respond properly to their user's emotional state. This is a fundamental application of affective computing, which relates to, arises from, or deliberately influences emotion. As a first step to a system that recognizes emotions of individual users, this research focuses on how emotional experiences are expressed in six parameters (i.e., mean, absolute deviation, standard deviation, variance, skewness, and kurtosis) of not baseline-corrected physiological measurements of the galvanic skin response (GSR) and of three electromyography signals: frontalis (EMG1), corrugator supercilii (EMG2), and zygomaticus major (EMG3). The 24 participants were asked to watch film scenes of 120 seconds, which they rated afterward. These ratings enabled us to distinguish four categories of emotions: negative, positive, mixed, and neutral. The skewness and kurtosis of the GSR, the skewness of the EMG2, and four parameters of EMG3, discriminate between the four emotion categories. This, despite the coarse time windows that were used. Moreover, rapid processing of the signals proved to be possible. This enables tailored HCI facilitated by an emotional awareness of systems. [ABSTRACT FROM AUTHOR] |