MO MOBILE, MO PROBLEMS.

Autor: Kaufman, Jake
Předmět:
Zdroj: Game Developer; Sep2006, Vol. 13 Issue 8, p46-46, 1p
Abstrakt: The article focuses on creating audio for computer games. For mobile game audio, a lot of factors should be considered. A perfect example of the fragmentation that results when equipment and middleware vendors compete to promote their own proprietary technology is the presence of a variety of formats. It is said that the quality of synthesis on phones has taken a huge leap forward in the last few years. In mobile phones, polyphony can range between 1 and 96 voices. The Scalable Polyphony MIDI standard is created to allow devices to drop channels and steal notes based on their polyphony.
Databáze: Supplemental Index