Investigation of player emotion and instinct on racing video game using 6-11 framework (Case study: split second (2010) single player modes).

Autor: Pratama, Galih Dea, Novika, Andien Dwi, Ardiyanto, Elshad Ryan
Předmět:
Zdroj: Procedia Computer Science; 2024, Vol. 245, p87-99, 13p
Abstrakt: Racing is one of the most prominent genres in the modern video game industry, where the games within the genre enable players to use any vehicle of their choice and win through doing series of action within gameplay. Thus, it made the genre popular over the years, spawning many famous titles such as Split Second back in 2010. Like every other video game title, Split Second also invokes the player emotion and instinct during its gameplay session. To understand the emotion and instinct aspect present in players of the game, we will use 6-11 framework which focuses on the two aspects. As part of the conclusion, Split Second game involves instincts such as Competition, Collecting, and Survival, with emotions including Fear, Pride, Joy, and Excitement, which can be found from its vast single player game modes. [ABSTRACT FROM AUTHOR]
Databáze: Supplemental Index