Abstrakt: |
In this research, it was aimed to determine the effect of activities carried out in concept design course on course engagement, and to get the opinions of the students in order to make the course more effective and efficient. The case study design was used in the research. While determining the participant group of the study conducted with 14 students, convenient sampling method, which is one of the non-random sampling types was used. Implementation activities lasted eight weeks. In this process, students made hand drawings on paper with a pencil or brush, digital drawings with two-dimensional (2D) graphics programs, and three-dimensional (3D) projects with the Unity game engine. "Classroom Engagement Scales for University Students" and "Student Opinion Form for Concept Design Course Activities" were used as data collection tools. Data were analyzed using Wilcoxon (2-Related Sample) test and descriptively. As a result of the analyses, the concept design course activities significantly increased the course engagement of the students. Although the students generally expressed positive opinions about the course activities, they made some suggestions for increasing the effectiveness and efficiency of the course. [ABSTRACT FROM AUTHOR] |