Understanding mass participatory pervasive computing systems for environmental campaigns.

Autor: Chamberlain, Alan, Paxton, Mark, Glover, Kevin, Flintham, Martin, Price, Dominic, Greenhalgh, Chris, Benford, Steve, Tolmie, Peter, Kanjo, Eiman, Gower, Amanda, Gower, Andy, Woodgate, Dawn, Fraser, Danaë
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Zdroj: Personal & Ubiquitous Computing; Oct2014, Vol. 18 Issue 7, p1775-1792, 18p
Abstrakt: Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an overarching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index