Autor: |
Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi, Zorcolo, Antonio |
Předmět: |
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Zdroj: |
PRESENCE: Teleoperators & Virtual Environments; Feb2003, Vol. 12 Issue 1, p110-122, 13p |
Abstrakt: |
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone-cutting burr that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, which includes haptic forces evaluation, the bone erosion process, and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multiprocessing PC platform. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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