Autor: |
Nystrom, Daniel, Nalbandian, Alex, Reichenbach, Matthias, O'Keefe, Brian |
Zdroj: |
2012 IEEE International Games Innovation Conference; 1/ 1/2012, p1-5, 5p |
Abstrakt: |
Increasingly, research and design into multiplayer games and social interaction amongst remote and local game participants is becoming a consistent topic in game design and HCI [4]. After six months of ethnographic investigation, empirical study and developing prototypes, we have designed and developed a novel solution in the fitness and social interaction domains. In this paper we introduce "Calorie Cruncher", an interactive game in a fitness center, designed to instigate social interactions in the gym. In this paper we [i] discuss the results of our ethnographic study and highlight the problem space [ii] illustrate our design process after six months of research, design, and development [iii] evaluate our results from the Wizard of Oz usability test while we look at multi user engagement. Our evaluation indicated three major findings: the Calorie Cruncher game was liked by all participants, there are two sub-populations of fitness center attendees: the unsocial and social gym-goers, and the Calorie Cruncher provides a good common ground for social interaction through competition. [ABSTRACT FROM PUBLISHER] |
Databáze: |
Complementary Index |
Externí odkaz: |
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