Autor: |
Gruen, Dan, Rauch, Thyra, Redpath, Sarah, Ruettinger, Stefan |
Předmět: |
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Zdroj: |
International Journal of Human-Computer Interaction; 2002, Vol. 14 Issue 3/4, p503-534, 32p |
Abstrakt: |
Stories capture the characteristics of the design space and audience that designers and engineers need to understand to build a complete and useful software experience. A story is a design communication tool that transcends the cultural divides of multidisciplinary teams and intertwines a technology with its user's goals. This article describes how stories are powerful tools in software design, defines the elements that make a compelling story, and presents the use of stories at IBM from the authors' experience. It also explores the benefits at each phase of the design process and how stories evolve throughout the design process. [ABSTRACT FROM AUTHOR] |
Databáze: |
Complementary Index |
Externí odkaz: |
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